Flash Professional 8
This Flash Professional
8 tutorial covers creating graphics, working with layers, and adding
motion, sound, and text to your Flash Professional 8 document.
You use the Pencil tool to draw freehand shapes. You need to draw a
tree trunk and a treetop to create a tree.
Create the Tree Trunk
- Choose View > Grid > Edit Grid from the menu.
- Deselect Snap to Grid.
- Click OK.
- Choose the Pencil tool.

- Click the Stroke color box and choose brown as the stroke color.
- Click the Fill color box and choose brown as the fill color.
- On the Modifier panel, if Object Drawing is selected, deselect Object
Drawing.
- On the Modifier panel, choose the Smooth option. This option rounds
the corners of your drawing.

- Draw the tree trunk. Make sure the starting point and the ending
point connect.

- Choose the Paint Bucket tool. You use the Paint Bucket tool to fill
enclosed areas with color.

- Click inside the trunk to fill the trunk with color.

Note: If your tree trunk does not fill with color, you might
have gaps. To close the gaps, click on the Gap Size modifier and choose
Close Large Gaps.

Create the Tree Top
- Choose the Pencil tool.
- Click the Stroke color box and choose green as the stroke color.
- Click the Fill color box and choose green as the fill color.
- Draw a treetop like the one shown here.
- Choose the Paint Bucket tool.
- Click inside the treetop to fill the treetop with color.

Create the Tree

- Choose the Selection tool.
- Double-click the treetop to choose the treetop.
- Drag the treetop over the tree trunk.
Flash Professional 8 views the tree as two objects, the treetop and
the tree trunk. In the next exercise you will group the treetop and the
tree trunk to cause Flash Professional 8 to view the tree as a single
object. Then you will turn the tree into a symbol.
- Choose the Selection tool.
- Use the Selection tool to create a rectangle around the tree. This
selects the tree.
- Choose Modify > Group from the menu to make the treetop
and the tree trunk a single object.
- Choose Modify > Convert to Symbol from the menu. The Symbol
Properties box will open.
- Type Tree in the Name field.
- Choose Graphic as the Behavior type.
- Click OK. The tree now appears in the Library.
- Press the Delete key to remove the tree from the Stage.
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